They also don’t have inventory textures and the enchant effects disperse when sheathing the melee weapons, rendering them invisible while sheathed and being invisible or incorrect images in the inventory screen. multiply 25 by 43 (number given below) 1075, then use player. Example: Archer started at skill-level 25 target skill 50, difference 25 skill-levels. Altering this would cause compatibility issues and I’m not sure the visuals even can be applied any other way. An easier way to level up quickly, for instance, to skill level 100, is to type in the command and skill and set the value to 100000000. Their perk compatibility and visuals are applied via an enchantment in vanilla. These wondrously weightless Unbound weapons are unseen when not in use and can be given to followers.
Fully compatible with relevant perks and most perk mods (bound weapons inherit perks both from conjuration and their relevant skill trees, one handed, archery, 2 handed etc.). Can be crafted at any smithy for 2 filled grand soul gems and tempered for 1 grand soul gem at any grindstone. Allows the player to craft and temper fully functional permanent bound weapons and arrows.